Fabio
Galbiati


Venexia
Unreal engine 5 - Unreleased
Role: Technical designer
Description
Responsibilities
Co-designed core mechanics and gameplay loop
Design and implementation of stealth mechanics
Design of encounters for stealth sections
Design and implementation of characters interactions
Design and implementation of enemies AI behavior
Conveyed vision to a team of designers and programmers

Project: Adaptly
Unreal engine 5
Role: Technical designer
Description
Responsibilities
Main game loop design
Design, prototype and implementation of main mechanics
Conveyed vision to a small team of designers and programmers

Project: Metamorphosis 2
Unreal engine 5 - Unreleased
Role: Game designer / Sound designer
Description
Responsibilities
Enemies’ behavior testing and balancing
Level design
Audio and sound design
Bugs listing and solving

Everdream Valley VR
Unreal engine 5
Role: Game designer / Sound designer
Description
Responsibilities
Designing gameplay features
Sound design and audio implementation

Interkosmos 2000
Unreal engine 4
Role: Game design intern
The first project I worked on. I designed and implemented minigames for the Tiangong update.
Responsibilities
Minigames design
Implementing design ideas in engine