Technical game designer

Fabio Galbiati

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Venexia
Unreal engine 5 - Unreleased

Role: Technical designer

Description

Responsibilities

  • Co-designed core mechanics and gameplay loop

  • Design and implementation of stealth mechanics

  • Design of encounters for stealth sections

  • Design and implementation of characters interactions

  • Design and implementation of enemies AI behavior

  • Conveyed vision to a team of designers and programmers

Project: Adaptly
Unreal engine 5

Role: Technical designer

Description

Responsibilities

  • Main game loop design

  • Design, prototype and implementation of main mechanics

  • Conveyed vision to a small team of designers and programmers

Project: Metamorphosis 2
Unreal engine 5 - Unreleased

Role: Game designer / Sound designer

Description

Responsibilities

  • Enemies’ behavior testing and balancing

  • Level design

  • Audio and sound design

  • Bugs listing and solving

Everdream Valley VR
Unreal engine 5

Role: Game designer / Sound designer

Description

Responsibilities

  • Designing gameplay features

  • Sound design and audio implementation

Interkosmos 2000
Unreal engine 4

Role: Game design intern

The first project I worked on. I designed and implemented minigames for the Tiangong update.

Responsibilities

  • Minigames design

  • Implementing design ideas in engine

Contacts

Feel free to contact me using this form!